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Common examples include volumetric fog, color correction, vignettes, lens flare, motion blur, and bloom.
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Increases the visual quality of objects seen at a distance such as buildings and characters.Ī universal term that refers to non-rendered effects. Makes objects like brick walls appear far more realistic. Subdivides and then displaces polygons to give objects more depth. Improves the quality of surface textures at oblique viewing angles, making them much clearer. TAA is most common and tends to blur the image. AA techniques determine how this is handled. Simulates soft shadows created by indirect light, giving depth to most objects. Stuttering occurs if your FPS falls below your display's refresh rate. This prevents screen tearing at the cost of input lag. Lower resolutions result in a blurrier image.įorces the game to match your monitor's refresh rate. Conversely, if you can comfortably hit 60 FPS and your resolution target yet still have headroom, feel free to improve your graphical settings or target a higher FPS count-provided your display supports higher refresh rates.ĭetermines pixel count, listed width by height. If you can't hit this target consistently at maximum graphical settings, it's worth either lowering your graphical settings or enabling upscaling techniques like NVIDIA's DLSS (explained later). If you're new to PC gaming and aren't sure what to aim for, we recommend you target a consistent 60FPS and the highest resolution your monitor supports. Target framerates, resolutions, and graphical settings are highly dependent on your PC hardware, what your display supports, the game in question, and personal preference. And despite what you might read elsewhere, there's no right answer here. This decision will impact how you adjust your game settings and which FPS targets you'll want to hit during gameplay. Before you decide to adjust graphical settings for hours on end, decide if you care more about visual quality or frames per second (FPS).
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